Mapname: GatorLands History: Arm and Core have landed on a swamp world, nicknamed Gatorlands. Various ponds allow for super varities of strategies, and when the good gets going too tough for your commander, he can just take a quick dip in the pool... An odd tribal shrine in the middle of the map adds gratuity to he whom ventures to take it for his own. This map is intentional made for upcoming hovercrafts and amphibious kbots (and tanks). So enjoy this map when TA:CC comes out. *********************************************************** Mapsize: 18 x 18 (Garsh, what a marsh!) Memory: 32Mb (TAE posts it as a 32mb map) Players: 2 - 8 (Or up to 10 AIs) (The more players, the higher the memory and faster line speed required due to map complexity) Uncompressed: 7mb Compressed UFO... TAE works wonders! Made with: TAE Beta 1 Made by: Blackthorn (ehester@cdc.net) Special Thanxs to: My favorite reptiles... *********************************************************** Installation: Just copy the .UFO file into the \TA directory and play! *********************************************************** Designer Notes: This map is great for amphibious tanks and kbots that want to hide in the many ponds. Commanders can quickly find refuge or build shipyards for multiple tactics. Hovercraft should have no problems crossing the Gatorland at breakneck speed. Many of the new TA:CC units should add alot more depth (haha) to this map. *********************************************************** "Dang, which pond did my Crocks run off too?" ~ Blackthorn