KROGOTH TESTING RANGE v2 By : DeathTech - TAMEC E Mail : DeathTek03@aol.com Unique Tiles : HB (He gave me the tile set and Permission to use them) E Mail : henkbein@csnet Madrat (Matt Masters)for the AI Editor Used Annihlator 1.2(KinBoat / Hot Lizard Software) Size = 25 x 25 Memory Required 2 players 32 meg 4 players 48 meg 6 players 64 meg 8 players 80 meg 10 players 96 meg this should be close to what is required to play with no problem at 500 units each all depends on video card also It should run with 10 players with 64 meg with a little slowness My figures are higher than they need to be Type Metal/Skirmish This map Requires TA:CC Unzipped size 3.9 meg Story : On a distant planet the core are testing their new weapons limits. They have set up ten shelters, that can each house a Krogoth Gantry. All Units know to be in use by the ARM have been recovered, researched, and rebuilt individualy. In a massive test, a mock war was staged to properly test the Krogoths limits and abilities. Passing all tests and exceeding the Core expectations, the testing range was abandon leaving all the destroyed bulks of hundreds of units, and structures completely destroyed!!!! Now you have been assigned to retest the Krogoth's abilities again to insure that the information was correct. At your disposal is any units ever built by the ARM or the CORE. There is also enclosed with in this breif, is a prototype Inteligance engine (Author of TA AI 2.0 patch enhancement:Madrat (Matt Masters) This is an untested AI engine, and it's your job to test it out and report back with your findings..................... Start positions ------------------------------------------------] ] 1 ] ] ] ] ] ] ] ] ] ] ] ] 5 9 10 6 ] ] ] 3 7 2 8 4 ] ] ------------------------------------------------- In order to use Ten Players in Skirmish Mode you must do the following On the Skirmish Screen(where you select the map and players) Type *X that is an asterix and a capital X(stands for ten in roman numerals) this will enable ten player skirmish mode from then on Unzip the AI in to your C:\cavedog\Totala directory Use it at your own risk This AI will use the Nukes and Krogoths -----------Total Annihilation AI 2.0 Release----------- Author of TA AI 2.0 patch enhancement: Madrat (Matt Masters) Special thanks to Madrat for 2.0 AI enhancements, DL Recca for original 1.0 AI enhancements, Speed for the AI nuke code included, BraveSirRobin for AI support, Tammo for beta testing, and Tadd for beta testing special note: the height of this map is at 13, this caused a major problem due to the hiegt changes when lowering(it was at 139)after going through and doing all the hieghts by hand i found a short cut. In annihilator you can just load or move either height or texture or both.This is very handy. All features other than vents have been removed.